![]() ![]() The rest is history, as they say – the P51 proved faster and more maneuverable than its rivals and became a beloved symbol of American ingenuity and strength. The American companies declined, feeling that their focus should be on bombers instead.įortunately, engineers at North American Aviation still believed in the project and convinced executives to pursue it. Its sleek design and formidable firepower helped turn the tide of World War II in favor of the Allies.īut did you know that this powerhouse almost didn’t exist? Initially, the British government approached American aircraft manufacturers with a request for a fighter plane. The P51 Mustang is one of the most legendary fighter planes in history. I really hope this is implemented to some degree.Robert Sullivan North American P-51 Mustang ‘INA Macon Belle’ Then start figuring out how limb movement could be implemented when setting throttle levers, moving the yoke and so on. ![]() It would be at least interesting to have this as an option for the sim.Īt a minimum, show the lower part of the pilot’s body so that there is someone sitting in the seat. Of course there is the issue of matching VR body movement with the sim, but if you look at any decent racing sim there is a body, legs move as pedals are depressed, the hand moves to the gear shifter when shifting gears. The most common comment I get from people trying MSFS in VR is “I dont have any legs!” then “or hands!”Ĭoming from a cognitive neuroscience standpoint/background - the issue with not perceiving one’s body in VR is a good recipe for immersion/presence disconnect. For me using the pilot avatar in DCS, after a while something changes in the head and the brain accepts the pilot body as its own and it does so much for the immersion. I must say that not seeing your legs is quite immersion breaking. It shouldn’t change much in the code except updating a vector of people models, instead of an array of 2.īeyond simple visuals for screenshots, the suggestion above would open the door to making the aircraft reflecting in 3D exactly what you’d enter in the load & balance sheet. I’d suggest Asobo revising the hard coded PILOT_1 and PILOT_2 references and make them dynamically created, in any number, so that modelers could provision any number of pilots and passengers. Hard coding these things in the simulator code, while at the same time the 3D model object file supports any number (tree node) makes strong coupling and limits creativity.You could even want to have 4 (with the jump seat).There are aircraft (older) with 3 cockpit members.I understand it is designed like this because there are only 2 pilots in an aircraft, BUT: I’m also writing the following for the record (so that information gets easily referenced by Asobo):įS2020 is hard coding PILOT_1 and PILOT_2 and there is no provision for any other number of PILOT_# in the code. Nevertheless in this specific pilot/copilot topic, it is not just VR. It is even more important to clearly separate these VR wishlist items now that they are also separating them in the Q&A. The topic about personalized avatars is slightly different but connected as well: once you have the feature for displaying pilots/copilots, beyond the stock 3D models, it would be great to also be able to providing our own models and/or textures replacement at least.Īs it is demonstrated in this topic though, this feature “only takes” Asobo adding a GUI button for enabling displaying the stock pilots/copilots because it is already there, coded in the simulator, no new code to do nor any tests (we’ve ample demonstration it is working already without any side-effect because it is intrinsic already to the way the simulator is displaying the 3D models as they are defined in a node tree in the model file).Īs for the “bug” vs “wishlist” forum I agree it will be much much easier once you create the VR wishlist forum we’re still waiting on, and while waiting, I’ll continue posting VR wishlist items into the VR bugs forum because there is no other VR distinct place to post so. NB: one is asking for copilots, the other for pilots, but it is essentially the same feature: allow the user to selectively display a pilot and/or a copilot in the cockpit view (in addition to the outside view which is already implemented). Visible co-pilot in first person view - Self-Service / Wishlist - Microsoft Flight Simulator Forums However I agree this topic and this one are the same: Please give us personalizable pilot avatars! - #6 by CptLucky8 I’ve commented here about the “personalized avatar” wishlist: ![]()
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